His color mostly comprises of blue, asides from his bowtie, and his green glowing eyes, the major damaged parts of Nightmare Toy Bonnie comprise of his ears, his head, and his torso, most damages focused on his upper half, Nightmare Toy Bonnie also has row of sharp, unreal looking teeth, most likely used to bite anyone who stands in his way.īelieve it or not, Nightmare Toy Bonnie looks like an oddly blue-ish version of Nightmare Bonnie, as seeing the same rips on him alot, including the torso rip, the ear rips, and the head rips, not to mention Nightmare Toy Bonnie's shape overall. Noticable features are that he has 2 endoskeleton hands, not many rips, same jaw, snout, and cheeks as the original Toy Bonnie, and two completely endoskeleton feet. Nightmare Toy Bonnie looks like a twisted version of the original animatronic, Toy Bonnie. The physics aren't good so use the Ragdoll Mover.Physically none, as he is not a real thing. Now that I got it to work, I have added a normal-map/bump-map.įUN FACT: Have you noticed Nightmare Bonnie's teeth are different? They are like spikes on poles, and that's how they actually are on the original model!Įmilmacko\nightmare_bonnie\nightmare_bonnie.mdl Besides, you can now remove the eyes completely if you wish! Oh, and the eyes (iris) glow in the dark, but they also recieve Ambient Occlusion, which CAN darken them a bit! This model works just like my previous model, Nightmare Fredbear.Įverything is practically the same, concerning bones and such.Īnd yes, I am aware that it might not be convinient to have eyeballs controlled by bones, but the eyeballs are 3D mesh, and not just "textures" on a sphere, so I had no choice. Originally from the SFM workshop, here is Nightmare Bonnie, made by Emil Macko!
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